Class XI (Theory)
Duration: 3 hours Total Marks: 70
Unit No.
|
Unit Name
|
Periods
|
Marks
|
||||
1.
2.
3.
4.
|
COMPUTER FUNDAMENTALS INTRODUCTION TO C++
PROGRAMMING METHODOLOGY
PROGRAMMING IN C++
|
Th
10
25
10
65
|
Pr
5
20
10
35
|
Tot
15
45
20
100
|
Th
10
14
10
36
|
Pr
2
8
2
18
|
Total
12
22
12
54
|
UNIT 1: COMPUTER
FUNDAMENTALS
Evolution of computers; Basics of computer system and its operation: Functional Components and their inter-connections; concept of Booting.
Software Concepts:
Types of Software - System
Software, Utility Software and Application Software;
System Software: Operating System, Compiler, Interpreter and Assembler;
Operating System:
Need for operating system, Functions of Operating System (Processor Management,
Memory Management, File Management and Device Management), Types of operating
system -
Interactive (GUI based),
Real Time and Distributed; Commonly used operating systems: UNIX, LINUX,
Windows, Solaris,
BOSS (Bharat Operating System Solutions); Mobile OS - Android,
Symbian.
Illustration and practice of the following tasks using any one of the above Operating Systems:
• Opening/Closing Windows
• Creating/Moving/Deleting Files/Folders
• Renaming Files/Folders
• Switching between Tasks
Utility Software: Anti Virus, File Management
tools, Compression tools and Disk Management tools
(Disk Cleanup, Disk Defragmenter, Backup)
Application software: Office Tools - Word Processor, Presentation Tool, Spreadsheet Package, Database Management System;
Domain specific tools - School Management System,
Inventory Management System, Payroll System, Financial Accounting, Hotel Management, Reservation System
and Weather
Forecasting System
Number System: Binary, Octal, Decimal, Hexadecimal and conversion amongst these number systems.
Internal Storage encoding
of Characters: ASCII, ISCII (Indian scripts
Standard Code for
Information Interchange), and UNICODE (for multilingual computing)
Microprocessor: Basic concepts, Clock speed (MHz, GHz), 16 bit, 32 bit, 64 bit processors,
128 bit processors; Types - CISC Processores (Complex Instruction set computing), RISC Processors
(Reduced Instruction set computing), and EPIC (Explicitly parallel Instruction computing).
Memory Concepts:
Units: Byte, Kilo Byte, Mega Byte, Giga Byte, Tera Byte, Peta Byte, Exa Byte, Zetta Byte, Yotta Byte
Primary Memory: Cache, RAM, ROM
Secondary Memory:
Fixed and Removable Storage - Hard Disk Drive,
CD/DVD Drive, Pen Drive,
Blue Ray Disk
Input Output
Ports/Connections: Serial, Parallel and Universal Serial Bus, PS-2 port, Infrared
port, Bluetooth, Firewire.
Note : Exploring inside computer system in the computer lab class.
UNIT 2: INTRODUCTION TO C++
Getting Started :
C++ character
set, C++ Tokens (Identifiers, Keywords, Constants, Operators), Structure
of a C++ Program (include files, main function), Header files - iostream.h, iomanip.h, cout, cin; Use of I/O operators
(<< and >>), Use of endl and setw (), Cascading of I/O operators, Error Messages; Use of editor, basic commands of editor, compilation, linking and execution.
Data Types, Variables
and Constants:
Concept
of Data types; Built-in Data types: char, int, float and double;
Constants: Integer Constants,
Character constants - \n, \t, \b), Floating
Point Constants, String
Constants; Access modifier: const;
Variables of built-in
data types, Declaration/Initialisation of variables, Assignment statement; Type modifier: signed, unsigned, long
Operator and Expressions :
Operators: Arithmetic operators (-,+,*,/,%), Unary operator (-), Increment (++) and Decrement (--)
Operators, Relation operator (>,>=,<,<=,= =,!=), Logical operators (!, &&,||), Conditional operator:
<condition>? <if true>:<if false>; Precedence of Operators; Automatic type conversion in expressions,
Type casting;
C++ shorthands (+=, -=, *=, /=, %=)
UNIT 3: PROGRAMMING METHODOLOGY
General
Concepts; Modular approach; Clarity and Simplicity of Expressions, Use of proper Names
for identifiers, Comments, Indentation; Documentation and Program Maintenance; Running and Debugging
programs, Syntax Errors, Run-Time Errors, Logical Errors
Problem Solving Methodologies: Understanding of the problem, Identifying minimum number of inputs
required for output, Writing
code to optimizing execution time and memory storage, step by step
solution for the problem, breaking down solution into simple steps, Identification of arithmetic and logical
operations required for solution, Control Structure: Conditional control and looping (finite and infinite)
UNIT 4: PROGRAMMING IN C++
Flow of control:
Conditional statements: if-else,
Nested if, switch..case..default, use of conditional operator, Nested switch..case, break statement (to be used in switch..case only); Loops:
while, do - while , for and
Nested loops
Inbuilt Functions
Header file Categorization Header Function
Standard input/output functions
|
File
stdio.h
|
gets ( ), puts ( )
|
Character Functions
|
ctype.h
|
isalnum ( ), isalpha
( ),
|
String Functions
|
string.h
|
isdigit ( ), islower ( ),
isupper ( ), tolower
( ), toupper (
)
strcpy ( ), strcat
( ),
|
Mathematical Functions
|
math.h
|
strlen ( ), strcmp ( ),
strcmpi ( ), strrev
( ), strlen ( ), strupr ( ), strlwr (
)
fabs ( ), pow ( ), sgrt ( ),
|
Other Functions
|
stdlib.h
|
sin ( ), cos ( ), abs ( )
randomize (
), random (
),
|
User Defined
Functions:
|
|
itoa ( ), atoi ( )
|
Introduction to user-defined function and its requirements.
Defining
a function; function
prototype, Invoking/calling a function,
passing arguments to function,
specifying argument data types, default argument, constant argument, call by value, call by reference,
returning values
from a function,
calling functions with arrays, scope rules of functions and variables
local and global variables.
Relating the Parameters and return type concepts in built-in functions.
Structured Data Type:
Arrays: Introductory to Array and its advantages.
One Dimensional Array : Declaration/initialisation of One-dimensional array, Inputting
array elements, Accessing
array elements, Manipulation of Array elements (sum of elements, product of elements,
average of elements, linear search, finding maximum/minimum value)
Declaration/Initialization of a String,
string manipulations (counting vowels/ consonants/digits/special
characters, case conversion, reversing a string,
reversing each word of a string)
Two-dimensional Array
Declaration/initialisation of a two-dimensional array, inputting
array elementsAccessing array elements,
Manipulation of Array elements (sum of row element, column elements, diagonal elements, finding
maximum/minimum values)
User-defined
Data Types: Introduction to user defined data types.
Structure
Defining
a Structure (Keyword Structure), Declaring structure variables, Accessing structure elements,
Passing structure
to Functions as value and reference argument/parameter, Function
returning structure,
Array of structures, passing an array of structure as an argument/ a parameter
to a function
Defining a symbol
name using typedef keyword and defining a macro
using #define directive.
Class XI (Practical)
Duration: 3 hours Total Marks: 30
1. Programming in C++ 10
One programming problem in C++ to be developed and tested in Computer during the
examination. Marks are allotted on the basis of following:
Logic : 5
Marks Documentation/Indentation : 2 Marks Output presentation : 3
Marks
2 Project Work 06
Problems related to String, Number and Array manipulation
General
Guidelines: Initial Requirement, developing an interface for user (it is advised to use text
based interface screen), developing logic for playing the game and developing logic for scoring
points
1. Memory Game: A number
guessing game with application of 2 dimensional arrays containing randomly generated numbers in pairs hidden inside boxes.
2. Cross 'N Knots Game: A regular
tic-tac-toe game
3. Hollywood/Hangman: A word Guessing
game
4. Cows 'N Bulls: A word/number Guessing game
or
Similar projects may be undertaken in other domains
(As mentioned in general guidelines for project, given at the end of the curriculum in a group of
2-4 students)
3. Presentation based on research 02
It will be a group presentation based on a detailed
study of at least two technology inventions in the field of information technology, which may include
Inventor's name with country, out of box contributions year of invention, characteristics, social impact and uses. A partial
list of inventors
is in the Annexure.
(The project can be done in a group of 2-3 students)
4 Practical File 06
(a) Record of the configuration of computer system used by the student in the computer lab
(by exploring inside computer system in the first 2 lab classes).
(b) Must have minimum 15 programs from the topics covered in class XI course.
• 5 Programs
on Control structures
• 4 Programs
on Array manipulations
• 4 Programs
on String Manipulations
• 2 Programs
on structure manipulations
5 Viva Voce 06
Viva will be asked from the syllabus covered
in class XI and the project developed
by the student(s).
No comments:
Post a Comment